Golem HP setting not reflecting actual Golem HP in game
I admin a private server, when I set the Golem HP to 2000, it only has about 400 HP. At the 3500 setting, it only has 625 HP. Please Help!!!
Comments: 6
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16 Jun, '22
Filippa Admin"Siege Golem Health Bugged" (suggested by Michael Leavins on 2022-06-16), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Jun, '22
Martin HydeI have a G-Portal server. The 2750 setting gives me a total of 1027.
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17 Jun, '22
Xcent@Martin Hyde That health ALSO includes YOUR HP. So if your iLvL 81, you have 456 HP, and the golem will have 1027- that. So 1027-456 = 571 Golem HP. Even after that though, when your in a golem and it gets killed, it seems like you take 50% of your HP in damage. Idk if that is intended. Either way I don't mind that one personally.
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21 Jun, '22
GoratrixI've reset my server several times and tried several golem hp options. regardless of the hp settings I had, it always took 20 chaos volleys to kill it during the building process. That is roughly 1700hp. After the golem was up, he was weaker. Around 500hp. On the last test i had the settings for 2750hp and he still died after 500 dmg.
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10 Jul, '22
XandarI've tested it thoroughly.
At 3500 Golem HP setting.
Base Vampire health is 125.
Base Summoning Golem HP - 2500
Base Golem HP when Summoned - 750 (125 vamp + 625 Golem HP Shield)
If you put your Armor on your Vampire HP increase but the Golem Shield stays as 625, meaning after 625 dmg the Golem will pop.
The 3500 seems to be some sort of Joint HP of both the summoning and Spawned Golem, but most of it goes the the Summoning part, not the actual useable golem
Have we got any news for a fix for this? -
12 Jul, '22
AndrewI haven't heard anything yet. A large group of us are still waiting for this fix before we come back.