CTD - d3d11: failed to create staging 2D texture
I can log in and play the game without issue for a while, however after a seemingly random amount of time I get an AMD Driver Timeout (or in the worse cases a system restart). If the driver times out the game disappears from view but is still running in steam and has to be forcibly closed.
I haven't modified any files or installed any mods, other than deleting config files at one point as a troubleshooting step.
I've verified files and restarted my pc, also re-installing the game a couple of times.
I've ensured there is no overclocking on my hardware.
I've verified steamworks redist. tool incase it was having an issue with what it gave me to run the game with etc.
I've tried on new and older GPU drivers, so although my crash log may show an older driver I have tried with the newest recommended for my GPU.
I've ensured my computer is fully up to date with windows updates etc.
I can provide crash dump and player file if needed.
Discord ID: Syrith#1040
Comments: 11
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05 Jul, '22
Seb MergedHi
Si ce I buy the game I want able to play once, when i launch the Game, it crash in about 10 second on the menu if I dont click fast on a menu like option or play or continue. If I do so I can freely move and stay in the menu whit out crash. Then when i try to join a server the Game crash when loading in or more frequently juste after I spawn and I have to press the few First buttons of the tutoriel. The longet I stay is 1 min in the Game. I Generale get a "application stop working error" or just a Black screen. It rarely make steam crash right after but never my pc.
I tried pretty much everything I can :
Restart steam, checking files, reinstalle game, check drivers, launch in full screen or windowed mode, disabling antivirus or fire wall, modify graphic setting in low high and medium, I even reset my pc from factory to check if that helps
The error I get in payer log files is a "d3d11 fail to creat"
Discord Name : Seb#3294 -
05 Jul, '22
SebSeems to have the same issue on geforce but cant even play 1 min, crash insantly and from logfile Seems to be "d3d11 fail to create stagging 2d" too
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05 Jul, '22
Daniel N Admin"Game crashing when entering any server seem to be d3d11 error" (suggested by Seb on 2022-07-05), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Jul, '22
Seb MergedHi,
My game is brocken since I buy it. Couldnt play at all, every time I join a serveur, the Game crash insantly when the tuto appear. At Best I could walk 2 meter if I do it realy fast.
I tried everything to make the Game work, check files, reinstalle, drivers update, Windows update, going back to Windows 10,reset pc from factory, modify all nvidia setting, disabling screen scalling, run as admin, turn down anti virus etc etc
The only thing that work is changing the resolution from my native 2k to 1920x1080 and putting all the graphics settings in medium. If I up the graphics or the résolution it crash again.
The probleme dont isnt my hardware cause I have a rtx 3080, 32 go ram, i11 and the Game juste work perfectly fine on my girlfriend pc which is way older than that.
Plz send help
Apparently in the log, the probleme come from unity 2d texture -
06 Jul, '22
Daniel N Admin"Game crashing whit high résolution-Unity d3d11 crash" (suggested by Seb on 2022-07-06), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Jul, '22
Mussyhello. i have an issue with sporadic crashes, especially around the sulphur quarry area. i was told to post here by someone from the technical help channel on discord
[ line -1961780296]
d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=65 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=256 d3dfmt=61 [887a0005]
d3d11: failed to create buffer (target 0x21 mode 0 size 5696) [0x887A0005]
d3d11: failed to create buffer (target 0x21 mode 0 size 5696) [0x887A0005]
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[])
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) -
08 Jul, '22
Mussymaking a 2nd comment since i can't include everything in one comment:
VMColonel — Today at 5:29 AM
1) Add your bug to https://bugs.playvrising.com/suggestions/307556/ctd-d3d11-failed-to-create-staging-2d-texture
2 Lower your settings and resolution to see if that helps, your video card is a bit dated. (GTX 660) and do note that in the bug -
15 Jul, '22
VMColonel#4364I've worked with 2 additional users this affects, MarcG and Ramen on the official Discord, additional research leads me to this bug report with a different game, but with Unity, maybe it will help the devs https://forum.unity.com/threads/d3d11-failed-to-create-2d-texture.392286/
In MarcG's case, if he lowers the resolution he is able to play longer without the crash.
In Ramens case, we see these in the logs:
d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=65 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=256 d3dfmt=61 [887a0005]
d3d11: failed to create buffer (target 0x21 mode 0 size 200320) [0x887A0005]
D3D11: Failed to create RenderTexture (2560 x 1440 fmt 27 aa 1), error 0x887a0005
D3D11: Failed to create RenderTexture (2560 x 1440 fmt 19 aa 1), error 0x887a0005
Crash!!!
The interesting part for me, is the error [887a0005] is present in all the logs, also at least one person claims that that error is a hardware error. -
31 Jul, '22
FlorisI have been running into a similar issue. It seems to me that abilities might be linked to the crash. Intensive combat is the main cause, which causes the game to freeze, but it somehow still runs. If I manage to close the game instantly, then log in afterwards I sometimes am still alive. If I take too long, I'll always end up having died.
The only other time the game has crashed was when I was using the vampire dash ability to move around faster within my base.
My log upon crashing:
d3d11: failed to create buffer (target 0x21 mode 0 size 2112) [0x887A0005]
d3d11: failed to create buffer (target 0x21 mode 0 size 127296) [0x887A0005]
d3d11: failed to create buffer (target 0x21 mode 0 size 9088) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=128 d3dfmt=65 [887a0005]
A few lines more, then this one is repeated eleven times:
d3d11: failed to create buffer (target 0x200 mode 1 size 288) [0x887A0005] -
07 Feb
NevaDiePage 1/2
I also experienced the crash to desktop very often.
Discord: NevaDie | Chris#8048
My PC specs:
CPU: Intel i7-12700k
Motherboard: Asus Prime Z690-P
GPU: Asus ROG STRIX GTX1070 8GB GAMING
RAM: Vengeance DDR5-4800
OS: Windows 11 Enterprise
HDD: Samsung M2 Evo 980 Pro
I've also experienced some "Display driver nvlddmkm stopped responding and has successfully recovered" I have disabled the HDMI Audio and these messages have subsided.
Troubleshooting (As per the thread, no effect):
- Updated GPU drivers
- Uninstalled GeForce Experience
- Disabled any app used to monitor framerate (MSI Afterburner)
- Uninstalled NVIDIA Audio drivers.
- Disabled Image Sharpening -
07 Feb
NevaDiePage 2/2
Just before the stack trace, we see this in the logs:
d3d11: failed to create buffer (target 0x200 mode 1 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x200 mode 1 size 640) [0x887A0005]
D3D shader create error for vertex shader [0x887a0005]
d3d11: failed to create staging 2D texture w=256 h=256 d3dfmt=61 [887a0005]
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
And
[Client] Unloaded Chunk 7,9. SceneType ProjectM.Terrain.ChunkSceneType