Vermin Salve healing is affected by Damage Received Multiplier
Vermin Salve do not work as it should. Maybe other healing items too, I don't tested them.
How to reproduce - 1 way:
1. Set Damage Received Multiplier to 0.2
2. Use Vermin Salve. It heals for 1hp every tick. (15 HP total)
How to reproduce - 2 way;
1. Set Damage Received Multiplier to 5
2. Use Vermin Salve. Now it heals for 16 HP every tick.
Expected behaviour: salve MUST heal 25% of max health for 15 seconds as it is wrote in the item description.
Comments: 3
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21 May, '23
JasonThis applies to healing in all forms. The same procedure above can reproduce the issue with blood mend or other healing from spells.
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30 May, '23
Jason MCan confirm, I've had this happen as well. It seems healing is reduced by the damage multiplier, so if you're at .9, you get 90% healing, and so forth.
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31 May, '23
BixxewoschdYep, seems to be the problem.
Devs, please fix this. Healing +1 all the time no matter what i use is fucking annoying on my offline solo game.