Dusk Caller sending subdued target to wrong cell. Highly infuriating.
Dusk Caller is sending prisoners to wrong cell or cell closest to proximity of item useage and not respective player's placed cell. Quite a headache to use this item when other each individual player within clan is dusk calling their subdued target.
Was hoping this QoL adjustment would have made it to 1.0 launch. Please make Dusk Caller item player respective instead of Clan Wide when sending subdued target to cells.
Comments: 26
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11 May
Vapok MergedDusk Caller Major Game Mechanic and QOL Issue
6
The Dusk Caller needs either to be personal only, or each player needs a setting on whether or not Dusk Caller is shared with Clan or not... Default to Not Shared.
Problem Statement:
When sending a capture using the Dusk Caller to a prison cell, IF IN A CLAN, the captured human will not go to the players Prison's, but instead to the nearest CLAN MATE's castle prison.
Expected Result:
When using the Dusk Caller, the captured human will go to an empty cell in one of the "Player's" own built Castle's. Not a Clan Mate's Castle.
Actual Result:
When using the Dusk Caller, the captured human is transported to the nearest prison cell within the CLAN which, if not the players castle, is NOT the desired location for that captured human.
Remediation:
Player must travel to every clanmate castle, and identify where the Dusk Caller'd Human went to. Then must Dominate again, and travel home by Horse.. effectively eliminating the purpo -
11 May
Aaron MergedAs is by design, using the Dusk Caller while in a clan returns the subdued human to a clan members prison instead of your own. It would be nice if there was either a choice presented to the player, asking if it should be returned to your own castle or nearest castle.
4
It's annoying and takes time to transport the subdued human across the map from one base to the other. -
12 May
Skapp MergedPlease make Dusk Caller go to your castle and not nearest clan castle, there's no point since you can just leave and rejoin clans to avoid this, making it more problematic than what it needs to be.
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13 May
Jarina87 MergedWhen in a clan and using duskcaller it seems the prisoner is randomly sent to other clanmates prisons in stead of your own
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14 May
Lyssandra MergedThe dusk caller sends your prisoner to the closest clanmate's castle. If you have a lot of clanmates you then need to visit their castles and remove all their prison cells before subduing that prisoner again to send them to your castle. This wastes time and a dusk caller. How can this be working as intended?
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14 May
Bop Louie MergedI used dominate human to a 98% scholar, then used dusk caller to teleport him, but he ended up in my clan mates cell, not mine. If this is a feature then at least let us choose where he will go? I want him in my own prison! Is there any way to take the prisoner for myself?
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15 May
justin MergedIt will be perfect to choose which base I can teleport the prison.
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Right now the dust caller will choose only the shortest location between the base to teleport your prison. When you are doing a big guild with memebers then you have no clue where the prison will be teleported and you will have to search each base to find out that guy...
So far the game is perfect tho. Good Job. -
15 May
Dmytro MergedWe playing duo on PVE server, each of us have self castle with prison cells. When i try to teleport subdued human to my prison cell using Dusk Caller and my mate`s castle is nearest to the teleport point - this subdued human teleports to HIS castle, not to mine. It is very uncomfortable, because we are managing our castles separatly, but want to play in clan. And i want to teleport my subdued human to MY prison cell, not to the my mate's prison cells
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16 May
Cj MergedBRANCH: None
REPORT:
The dusk caller item I know is supposed to transport a subdued npc to the nearest prison cell in your clan. However, despite this, when I use it the npc dissapears entirely and ends up in no prison cell. Clan consists of myself and one other, one prison cell each, both empty, npc nowhere to be found after using the dusk caller. Not sure if it helps to note that both clan castles are located in West Dunley and the npc from the new dracula Ruins zone.
Have you tried any solutions?
Checked cells and usage multiple times, no change.
For server issues, is the server Official / Public non-official / Private?
Private hosted PVE on Gportal. No mods. -
16 May
Euhr Dominguez Admin"Dusk Caller teleports a subdued human to your clan cell, not yours" (suggested by <Hidden> on 2024-05-14), including upvotes (1) and comments (0), was merged into this suggestion.
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16 May
Euhr Dominguez Admin"Dusk caller should send prisoners to your own castle; not clanmates' castle" (suggested by <Hidden> on 2024-05-14), including upvotes (1) and comments (0), was merged into this suggestion.
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16 May
Euhr Dominguez Admin"Duskcaller Clan Problem" (suggested by <Hidden> on 2024-05-13), including upvotes (1) and comments (0), was merged into this suggestion.
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16 May
Euhr Dominguez Admin"Dusk Caller - just let it transport to our castles not the clan" (suggested by <Hidden> on 2024-05-12), including upvotes (1) and comments (0), was merged into this suggestion.
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16 May
Euhr Dominguez Admin"Dusk Caller Returns Servant to Clan Prisons Instead of Own Prison" (suggested by <Hidden> on 2024-05-11), including upvotes (1) and comments (0), was merged into this suggestion.
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16 May
Euhr Dominguez Admin"Dusk Caller - Malfunctioning or QOL Issue" (suggested by <Hidden> on 2024-05-11), including upvotes (1) and comments (0), was merged into this suggestion.
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16 May
Euhr Dominguez Admin"Subdued human teleports to wrong prison cell by using Dusk Caller" (suggested by <Hidden> on 2024-05-15), including upvotes (1) and comments (0), was merged into this suggestion.
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16 May
Euhr Dominguez Admin"Dust Caller - Issue" (suggested by <Hidden> on 2024-05-15), including upvotes (1) and comments (0), was merged into this suggestion.
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17 May
VapokThis is also being tracked here which has more votes on it: https://feedback.playvrising.com/suggestions/553617/option-to-disable-clan-prisons-when-using-the-dusk-caller
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20 May
Janine Canizares Admin"Dusk Caller Bug" (suggested by <Hidden> on 2024-05-16), including upvotes (1) and comments (0), was merged into this suggestion.
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21 May
Pansarfjun MergedWe're playing on the easy setting on PC. I'm not the server host.
My friend (the host) goes out in the world to catch prisoners, sends them back to his castle and prison with empty slots. But they usually ends up in my castle and my empty prison slots. I can't see their health bar, nor interact with them like I can with my own prisoners. He have to constantly visit my castle the bring them back home to his castle by walking them there. -
01 Jun
Euhr Dominguez Admin"Prisoner to the wrong castle online co-op 2 players" (suggested by <Hidden> on 2024-05-21), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Jun
Simrien MergedI am moving prisoners about by using the dusk caller to move a prisoner from one castle to another.
For the most part this works if you only have one empty prison cell.
I use this technique to teleport prisoners between my 5 castles.
Tonight one of the prisoners did not go to my empty prison cell but to my cousin's who may have just built one, I am clanned with him, and he was not online at the time, having just gone offline.
This is not expected or desired behaviour as you may be clanned with people you do not know well.
The expected behaviour is it should go to a free cell in one of my castles. -
08 Jun
Euhr Dominguez Admin"Prisoner goes to clan member prison cell rather than one in one of my own castles" (suggested by <Hidden> on 2024-06-05), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Sep
ClarenceHas this reached a resolution yet?
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05 Oct
LincWORK AROUND WITHOUT HAVING TO USE WALKING:
If your prisoner goes to the wrong castle, use this method to safely transport them to your own.
1. Go to the castle where the desired prisoner is currently.
2. Remove any items stored in any existing cells which are empty or have the desired prisoner.
3. Activate the Dominate Human ability
4. Dominate the prisoner to relocation
5. Tear down any clanmates cells which are empty including the one your prisoner just came from.
6. Activate another dusk caller, sending your prisoner to the next nearest friendly territory
7. Replace any cells in your ally's castle torn down in step 5 and put things as they were.
I would suggest for long term, instead of no clan sharing, make the dusk caller target the player's castle first, then move to the next friendly territory.
Nothing worse than that 100% scholar going to waste because you had no more cells.