mouse problems in build-menu
When did the issue start?
Directly after starting a fresh installed game and opening the "B"uild-Menu
Were you able to play the game before?
i can move normaly in the world, run, turn camera, anything fine.
but the casting goes only in one direction.
I can not use any "Build"-able-Items. If i press "B" and select the "Coffin" p.e., the item stay at the player-location and did not follow the mouse-cursor-position. So i cant build anything because i can not place the item and needed location.
i can move the mouse, but the "red coffin" stays where the player stands. and if i walk with the buildmenu open, the coffin walks with me. i deinstalled and reinstalled the game, but this does not change
(Windows 10/64/2 Monitors/3d-Connexion-Device (and driver) installed (unplug the device did have no effect)/Logitech Mouse G903/Logitech Keyboard G910)
Have you modified your game files or installed any mods?
Can the devs reproduce the issue? How?
I have same problem, so sad. the game looks fun. any solutions?
found the solution, had to end task in all my 3dconnexion background processes.
Killing any 3dconnexion-task dont fix my problem.
seems that not only "3dconnexion" tasks need to be killed, also the "Autohotkey"-tool disturbs a lot. After killing both the mouse reacts normal now.
Having the same issue. I can do anything in the menus, move the camera, etc, but when trying to cast it only goes in one direction, and when trying to craft it will build things I don't select like I clicked something else. If I hold down R while casting, the cast direction will point at where my mouse cursor is for a frame or two per press of R, and then move back to it's original direction.
I have removed all controllers from the system, disabled controllers in Steam, disabled all controller based software on the PC. Only have my mouse, keyboard, microphone, and headset currently hooked up via USB.
My mouse does not use 3DConnexion
Figured out the issue I was having.
After reading on Reddit and a few other places about disconnecting other controllers, I looked into software I had on my machine (as I had no other controllers hooked up, and I am not running a 3D mouse). I was running VJoy to be able to use controllers for some emulation purposes, and once I removed VJoy, I was able to start using the mouse correctly. So it's definitely tied into having other controllers on the machine, physically or virtually.