Bosses leaves after damage, and low health
When im trying to fight bosses and they are half percent of health they just retreat and generate health again, this is so frustrating when you are trying to play, please fix this
Comments: 2
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02 Jun, '23
SonoranTry staying around the area you fight them in, the closest to an actual problem I can see with this, is someone like Octavian, who I've had spin off and reset, but even then, he only reset because I had to deal with the group of adds who walked in.
It's entirely player positioning, and requires you to fight a bit more Mano A Mano.
Definitely not a bug.
I believe certain bosses have longer aggro range, such as the Vampire Hunters, which makes sense. Potentially all the wandering ones, to make up for their more sporadic positioning. Just keep in mind where you started the fight, and if they have some high mobility skills, don't let them move too far away from you when they use them. -
11 Jul, '23
SiJuuWouldn't say it's a bug, but it's definitely not implemented well at the moment.
Also happened with "Frostmaw The Mountain Terror" and "Christina the Sun Priestess".
It's happening, when you're fighting for a prolonged time in the same area. Seems like the boss rushes to it's predestined position where it would be normally, if you wouldn't have started the boss fight. And it just needs to lose you for a short moment before it starts leaving the area.
Bosses shouldn't snap away like this, especially if they are designed to be a bit more difficult.
Suggestion: Could add a Search Mode especially for roaming Bosses, that look around the area for a short period before starting to walk their normal path.
PS: Sorry, Sonoran but reminding a player that he should always recall, where he started the bossfight, or else there's a chance to cancel the whole thing. Is the worst advice for gamedesign I've ever heard, especially if fights can drag over longer distances in this game.