MaterialYieldModifier_Global does not function properly
I was trying to increase the material yield of my private game to make it easier to gather large amounts of stone and wood to build massive castles. Things did not seem to be functioning properly so I messed around with some settings while reloading the game to try and solve the issue and here is what I found:
MaterialYieldModifier_Global does not seem to actually do anything, or at least I could not find what it does. It does not increase the material yield of wood nor stone.
DropTableModifier_Missions increases the material yield of stone and plant fiber, but not wood. I imagine it is not meant to affect the material yield of anything outside of missions.
I cannot find a setting that actually changes the material yield of wood.
Comments: 1
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02 Apr
MozoOP here - I played the save more after reverting the values and noticed there were some resource nodes that were still giving 5x the value and some that were giving the normal amount. I did some more testing and I think I figured out what was really happening. It looks like the yield of a resource node is generated when the resource node is generated. When I was testing it yesterday I was changing one value then loading the game and smashing one rock so I was not getting the full picture. I also managed to find a tree that gave 5x the wood so it looks like the modifier does work on wood, I just wasn't finding any trees that were generated when I had the value at 5.0. I also don't think the mission drop table modifier actually has anything to do with it. So it looks like it's not actually a bug, it just seems like a bug.