Talons of the Lich Beast incorrect Puncture
Hello! New issue has developed with the Talons of the Lich Beast's E ability! It applies the standard claw's E (Applying standard Puncture) instead of the special green E and unique Puncture effect of the claws.
Seems this began after the last hotfix.
Comments: 7
Oldest
•
Newest
•
Most likes
•
Fewest likes
-
08 May, '25
Joker MergedTalons of the Lich beast, the E (skewering leap) is applying normal puncture and not the artifact version of it, the Q(Lunge) and third auto attack apply a separate version of puncture.
-
08 May, '25
Kiz System"talons of the lich beast" (suggested by <Hidden> on 2025-05-08), including upvotes (1) and comments (0), was merged into this suggestion.
-
09 May, '25
Jimbobcan confirm, this bug occurs all the time with the E, it's kind of making the weapon "useless" because you have a harder time getting a puncture proc, please include in a hotfix
-
09 May, '25
ZackreaverCan confirm, the Talons of the Lich Beast is applying the normal puncture as opposed to the Talons of the Lich Beast unique puncture.
This is confirmed happening even after hotfix 4 version of the game.
Version number shown at the bottom right of the screenshot.
v1.1.6.0 -
10 May, '25
Devi didnt find this until after i made a post about the same issue. attached is one of my pictures.
-
11 May, '25
tharAlso have this issue, Talons apply two kinds of puncture. Also in videos on Youtube and on the unofficial V Rising wiki the talons are supposed to have a 25% chance to summon a skeleton. Is this maybe a localization issue? Playing in german, attached a screenshot of the Weapon description
-
12 May, '25
EirýnI just noticed this today as well. Skewering Leap doing the normal version of the claw ability and not the artifact version, providing two different versions of puncture. Red and green.