Roaming Werewolf NPCs > during the day (human), it'll pull Dunley agro and won't fight back

4 votes

A very particular peculiar bug that I believe has been ongoing since v1.0 - possibly caused by the re-classification of werewolves, from Dunley Farmland inhabitants to Cursed Forest. This also only seems pertinent in regards to the two roaming the roads of Dunley - one in the east, one in the west - and the rare random encounter.

During the night (werewolf), hostile towards the player (unless in wolf form) and all Dunley inhabitants = good.
During the night (werewolf), Dunley inhabitants are hostile towards it = good.
During the day (human), hostile towards the player (unless in human form) but *not* Dunley inhabitants = good.
During the day (human), Dunley inhabitants are *still* hostile towards it = bad! ... the (human) werewolf will literally just passively keep walking it's patrol route while the Dunley hostiles kill it.

New report AI PvE Suggested by: DanWom Upvoted: 11 Jun, '25 Comments: 1

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