Roaming Werewolf NPCs > during the day (human), it'll pull Dunley agro and won't fight back
A very particular peculiar bug that I believe has been ongoing since v1.0 - possibly caused by the re-classification of werewolves, from Dunley Farmland inhabitants to Cursed Forest. This also only seems pertinent in regards to the two roaming the roads of Dunley - one in the east, one in the west - and the rare random encounter.
During the night (werewolf), hostile towards the player (unless in wolf form) and all Dunley inhabitants = good.
During the night (werewolf), Dunley inhabitants are hostile towards it = good.
During the day (human), hostile towards the player (unless in human form) but *not* Dunley inhabitants = good.
During the day (human), Dunley inhabitants are *still* hostile towards it = bad! ... the (human) werewolf will literally just passively keep walking it's patrol route while the Dunley hostiles kill it.
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10 Jun, '25
Den KI agree, it's very stupid. I lost a werewolf with 100% blood that way. I thought that since he was in human form, they wouldn't beat him, but he was extinguished. The damn militia just beat him to death. In some other situations, I saw werewolves in human form simply running away from the militia and screaming.