Frequent game crashes
Hello, the last 2 times I played, the game crashed twice. I can't see what could be causing these crashes and they don't happen during a certain motion or in a specific menu. Nor is it caused by overheating, because I'm tracking the temperatures and nothing seems amiss. I did have a look at the crash log and it looks like this is what ultimately causes the crash, however I have no clue what it means. These few lines repeat multiple times followed by the crash.
d3d11: failed to create buffer (target 0x200 mode 0 size 32) [0x887A0005]
d3d11: failed to create staging 2D texture w=320 h=320 d3dfmt=61 [887a0005]
d3d11: failed to create staging 2D texture w=256 h=256 d3dfmt=61 [887a0005]
Is this an issue in the game or somewhere else?
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30 Apr, '25
StealthySamura1Highlighted comment
I’ve had a similar occurrence with my game since using V Rising 1.1 and have a bit of a better idea why it’s happening to us.
If you have task manager pulled up on another monitor at at least in the background, you will see it list from 3200-4500mb used for the game. However, if you look at the % at the top it shows a much higher value than what’s being used which led me to believe there is some sort of memory leak from loading in new areas. Additionally, this maxes out your virtual memory on your system and will somewhat brick it until the game is forcefully closed. Ways to support this theory is by having looked at event viewer and it stating that it was closed due to the lack of “virtual memory” resources.
What makes it interesting is that after restarting the computer to clear the VM cache, it doesn’t repeat the issue for quite some time.