Caller of the Dusk Bug
I've had this problem now multiple times, that when i dominated a person for their bloodtype/bloodquality and use the caller of the dusk stone, to immidiatly move them to the next empty cell in my imperium... that the person like normal disappeared but they never appeared in one of my empty cells.
i tried it with alot of different NPCs by now but always the same. So for now it seems that i have to bring them back all the way by feet/horse instead of using that stone.
Comments: 4
Oldest
•
Newest
•
Most likes
•
Fewest likes
-
29 May, '25
ToeSama MergedHighlighted comment
I've had this happen twice now where a unit spawned from some sort of 'event' (one was a driver for a caravan. The other was a mutant rat that spawned from breaking a barrel) get captured and sent to a jail cell just fine, but then end up not being in the cell afterwards, presumably from despawning scripting. Can this be changed? Posting it here cause it might as well be a bug. -
24 May, '25
invitrace MergedI'm trying to get the cursed forest trait for missions and I've been trying to capture the villagers from the spider den,
Each time I've been using dusk caller only to come home to an empty cell.
I've done this enough times now where I know the villager isn't dying - they just poof. -
25 May, '25
Malik Aman System"Dusk Caller on a Villager in the Spider Den - Villager goes *poof* instead of transported" (suggested by <Hidden> on 2025-05-24), including upvotes (1) and comments (0), was merged into this suggestion.
-
30 May, '25
Kiz System"Temp Spawned Units disappear after being imprisoned" (suggested by <Hidden> on 2025-05-29), including upvotes (1) and comments (0), was merged into this suggestion.