Issue with Autosave Lag and Rubberbanding — Possible Solution

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When the Gloomrot update was released, there was an issue where players on servers (especially hosts with 4 or fewer CPU cores) experienced rubberbanding, teleporting back in time, and connection lag during background autosaves. The cause was heavy CPU and disk usage during save file compression (CompressSaveFiles: true). Disabling compression and increasing AutoSaveInterval helped fix it back then.

Now, after the latest update, the same issue seems to be back. Players again experience lag and teleportation during autosaves.

Temporary solution:
In your server folder (%appdata%\..\LocalLow\Stunlock Studios\VRising\CloudSaves), open ServerHostSettings.json. After "MaxConnectedUsers", insert:
"AutoSaveInterval": 120,
"CompressSaveFiles": false,
Make sure to maintain valid JSON formatting.

Disabling compression slightly increases save size but resolves the autosave lag issue.
Please consider looking into this again — it heavily affects multiplayer gameplay.

Information needed from players Suggested by: Sergey Upvoted: 2 days ago Comments: 28

Comments: 28
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