Brutal Bosses and Player level scaling

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I posted in the PvE section of the Discord with screenshots under "meta", if you want to see them. It appears that a change has occurred with Brutal. Was it not always intentional for the player to be 3-levels lower than the respective Act bosses for the available gear progression in that Act? IE: Octavian is 61, I should not be able to get a higher gear level than 58 before defeating him. Is that correct or was it changed for 1.1?

I am currently at gear level 61, evenly-matched to Octavian with nothing but gear available in Act III, no bosses above him killed. Is this a potential unintended side-effect of the level changes on other bosses for Oakveil? It makes progression on Brutal significantly easier if so.

New report Level Design PvE Suggested by: Dustin A Upvoted: 30 Apr, '25 Comments: 2

Comments: 2
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